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Some checks are pending
build-gate / build (push) Waiting to run
Every packet ever produced was all-photo (laos: 95 photos, 0 typographic) or
all-typographic (every fixture: 0 photos, N typographic). THE MIXED CASE HAD
NEVER BEEN RENDERED — and it is the realistic one. fetchPhotos already degrades
per-photo on a failed fetch, so any zone where a few images 404 puts exactly
that layout in front of a reader.
PHOTOS_EVERY=N keeps only every Nth photo, deterministic by INDEX rather than
random so the same command always yields the same packet — a fixture that
differs run to run cannot be a gate. The build stamp gains `mixedphotos`,
because a deliberately mixed packet and a partly-failed photo fetch deserve
opposite verdicts and nothing could tell them apart.
★ IT IS ALSO AN I18N SURFACE NOBODY HAD SEEN. The fallback card renders
t('no_photo'), translated in all 11 catalogs, and the gate COUNTED .nophoto
elements without ever looking inside one. A blank grey box passed every
assertion: `photos + typographic === cards` held, the page count held, nothing
was broken. Counting proves the element exists; it says nothing about whether
the reader sees a label or a hole.
MEASURED on the first mixed packet (PHOTOS_EVERY=3 over laos, 31 photos and 64
typographic): all 64 read "no photo available", 0 blank, all 64 with a real box.
In Spanish "sin fotografía disponible", in Arabic "لا توجد صورة متاحة" — 63 and
64 cards, 0 blank in both.
MUTATION-TESTED: emptying the fallback to `<div class="nophoto"></div>` fails
the gate with "63 of 63 typographic card(s) render an EMPTY box", exit 1.
Restored, and check:packets-all stays green across all five shapes.
One trap worth recording: the language variable is PACKET_LANG, not LANG. The
file warns about it — process.env.LANG is the shell's POSIX locale
("en_US.UTF-8") — and I still lost a run to it, regenerating three full-photo
packets that proved nothing.
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|---|---|---|
| .. | ||
| api | ||
| colors | ||
| components | ||
| composables | ||
| constants | ||
| data | ||
| i18n | ||
| layouts | ||
| maps | ||
| packet | ||
| scripts | ||
| stores | ||
| styles | ||
| utils | ||
| index.js | ||
| ProfileLoader.vue | ||
| README.md | ||
library/ (@map) — the shared map template
The other half of the architecture (see ../plugin-designs/README.md):
every map in plugin-designs/<your-map>/ composes the reusable, parameterized pieces that live here.
Fix something here and every map benefits on the next build; break something here and every map
breaks — read components/WARNING.md before touching shared pieces.
| Folder | What lives there |
|---|---|
ProfileLoader.vue |
The root of every bundle: parses profile-config, loads the profile, provides the stores + config |
components/ |
Shared UI — map, legends, controls, popup (PeopleGroupDetail), tables, charts, hints (README) |
composables/ |
Shared logic — map engine (useMapInstance), provider switch, shadow-DOM styles, theming |
stores/ |
Per-instance Pinia stores (ui / map / data) — provided by ProfileLoader, injected by children |
api/ |
Data-source registry (sources.json) + fetch layer — the JAMstack runtime wiring |
colors/ |
Color sets maps opt into via profile-config.colorSet |
i18n/ |
The shared string catalogs (all maps speak the same languages) |
data/ |
Small shared datasets baked at build time (big served data lives in ../data/) |
constants/ |
Shared constants |
scripts/ |
Maintainer pipelines (posters, research) — not part of any bundle |
The rule of thumb (same as WARNING.md): custom code in your app-profile, reusable code here — and things only move from the first to the second once they've earned it.