The smaller world-zoom dots also shrank what a tap hits. The pin click was bound to the drawn layer, and both engines hit-test a circle at radius + stroke (about 7 to 4 px at world zoom). An invisible twin, 'upg-pins-hit', now carries the drawn layer's previous ramps, and the click and cursor handlers bind to it, so a tap selects what it selected before and only the drawing changes. Both of its opacities are 0; the stroke's default would otherwise draw an opaque black ring. The visual gate's "is a pin here?" checks ask the twin, the layer a tap actually hits. The comment that quoted the size report now describes it instead. |
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| .. | ||
| dx-maps | ||
| README.md | ||
public/ — the built output
This folder is GENERATED by bun run build; do not edit it by hand. It holds exactly one thing:
dx-maps/— the output folder: 25 plugin bundles and 37 pages, self-contained. Copy this one folder to any web host (or open it from disk) and it works.dx-maps/index.html— the front page: the Plugin Studio, every plugin in one place.dx-maps/<plugin>/<plugin>.js— a plugin's bundle (a custom element; load it with a<script>tag).dx-maps/<plugin>/<page>/index.html— a ready-made page for one plugin view (embed it in an<iframe>).dx-maps/manifest.json— every plugin, page and embed snippet, machine-readable.dx-maps/assets/— the data, fonts and images the plugins fetch at runtime.
The folder's name comes from name in vite.doxa-maps-build-config.json. Sources live in
plugin-designs/, library/ and data/; rm -rf public/ && bun run build recreates all of this.