- ShareButton resolves its link from where the bundle is hosted (profile-config.shareUrl ->
embedBaseUrl -> window.MAP_EMBED_BASE_URL -> the bundle's own script URL); profiles pass
tree-relative embed pages, so links work in the playground, on doxa.life and on any CDN
- Generated leaf pages try token endpoints in order (override -> configured absolute URL ->
same-origin) and only then offer the paste-once box; build config points at the canonical
https://doxa.life/api/maps/token
- Dev playground extracted from vite.config.js into internal/playground/{discover,render,dev-plugin}.mjs;
serves /assets/* like the built site so data-driven maps initialise; passes assetsBase +
shareUrl to every element; header ladder with a Start-here primer and the five kinds of
mounting files (single-element, preset-element, multi-view-element, composite-element, app-shell)
- New gates: smoke:playground (every element boots, with status text + data diagnostics),
smoke:share (Share URL resolves and reopens the same map), sync:dropin (mirror public/ into a
host checkout, never credentials), deploy:dev (build + sync)
- MapToolbar + ShareButton on every map profile; UPG-100 composite (map + prayer lists) on the
pane layout; shared --map-radius token consumed by the legend components
- docs/reference.md: profile types table, profile-config assetsBase/shareUrl/embedBaseUrl, gates
No Vue, no Pinia, no Mapbox. Anything reactive is a composable; anything stateful is a store.
File
Purpose
apiBaseUrl.js
Resolves the API base URL at runtime (window.MAP_APP_API_URL / VITE_API_BASE_URL)
embedBase.js
Share/embed URL ladder — the built bundle derives its tree root from its own script url (profileConfig.shareUrl / embedBaseUrl / window.MAP_EMBED_BASE_URL override) so tree-relative <bundle>/<profile>/index.html links work on any host
geoUtils.js
Centroid, bounds, validation, GeoJSON helpers
ClusterHelpers.js
Shared helpers for the two clustering utilities below
MSTClusteringUtil.js
Minimum-spanning-tree clustering for affinity blocks
NetworkClusteringUtil.js
Network-line clustering — connect nearby pins with edges
No import { ref } from 'vue' and no import mapboxgl in this folder — operate on plain
[lng, lat] arrays.
Named exports (for tree-shaking), JSDoc on every export.
Writing reactive logic or needing Mapbox APIs? That's a composable — move it to ../composables/.