The Driver reported the pins as hard to see. On the chooser this is the state that answers it: what the page shows on load, before any hover. Two things make a pin harder to read here than on a cloned country page, and neither is a matter of taste. The chooser renders the globe, so every pin sits at the lowest useful zoom instead of a framed close-up; and the 1px white stroke is a fixed cost, so at radius 3 it consumes a third of the pin's width and the coloured core carrying the region's identity is only about 2px. Raising the resting radius from 3 to 4 at zoom 2 grows that core from 2px to 3px -- a ~50% gain in the part a reader actually distinguishes, for ~33% more footprint. Opacity goes to 1 for the same reason: 10% transparency over a basemap costs contrast and buys nothing while nothing is being de-emphasised. Only the chooser changes. The cloned country and region pages keep DX-life's exact geometry, and the hover behaviour is untouched -- dimming the other regions is the design saying "these pins are one group", which is a taste call rather than a legibility defect. Whether this is now easy enough to see needs eyes; the argument here is only that the readable part grows faster than the footprint. |
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| .. | ||
| dx-maps | ||
| README.md | ||
public/ — the built output
This folder is GENERATED by bun run build; do not edit it by hand. It holds exactly one thing:
dx-maps/— the output folder: 24 plugin bundles and 36 pages, self-contained. Copy this one folder to any web host (or open it from disk) and it works.dx-maps/index.html— the front page: the Plugin Studio, every plugin in one place.dx-maps/<plugin>/<plugin>.js— a plugin's bundle (a custom element; load it with a<script>tag).dx-maps/<plugin>/<page>/index.html— a ready-made page for one plugin view (embed it in an<iframe>).dx-maps/manifest.json— every plugin, page and embed snippet, machine-readable.dx-maps/assets/— the data, fonts and images the plugins fetch at runtime.
The folder's name comes from name in vite.doxa-maps-build-config.json. Sources live in
plugin-designs/, library/ and data/; rm -rf public/ && bun run build recreates all of this.