# Conflicts: # internal/check-gospel-rtl-shaping.mjs # public/dx-maps/assets/tables/country-languages.json # public/dx-maps/doxa-maps-spa/manifest.json # public/dx-maps/gospel-resources/charts/index.html # public/dx-maps/gospel-resources/data-tables/index.html # public/dx-maps/gospel-resources/gospel-dashboard/index.html # public/dx-maps/gospel-resources/gospel-resources.js # public/dx-maps/gospel-resources/resources-list/index.html # public/dx-maps/gospel-resources/resources-map/index.html # public/dx-maps/manifest.json |
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| .. | ||
| dx-maps | ||
| README.md | ||
public/ — the built output
This folder is GENERATED by bun run build; do not edit it by hand. It holds exactly one thing:
dx-maps/— the output folder: 23 plugin bundles and 35 pages, self-contained. Copy this one folder to any web host (or open it from disk) and it works.dx-maps/index.html— the front page: the Plugin Studio, every plugin in one place.dx-maps/<plugin>/<plugin>.js— a plugin's bundle (a custom element; load it with a<script>tag).dx-maps/<plugin>/<page>/index.html— a ready-made page for one plugin view (embed it in an<iframe>).dx-maps/manifest.json— every plugin, page and embed snippet, machine-readable.dx-maps/assets/— the data, fonts and images the plugins fetch at runtime.
The folder's name comes from name in vite.doxa-maps-build-config.json. Sources live in
plugin-designs/, library/ and data/; rm -rf public/ && bun run build recreates all of this.