The wall gave all ~2,100 card photos their full href at once, so every photo was fetched and
decoded even with the whole 4000x3000 wall on screen and each photo a few pixels wide. Now:
- photo URLs are parked in data-hd; zoomed out (a card under 48 px on screen) the wall shows
only the light image slots, with no photos loaded;
- zoomed in, updateLod() (rAF-throttled on every zoom/pan) gives HD photos only to the cards in
view plus one card of margin, and REMOVES them from cards that leave the view; a 300-image
cap keeps any view light;
- "Print HD poster" loads every photo, waits for them, prints, then returns to level of detail;
it replaces the old "coming later" alert (new key wall.printPoster, all 11 locales).
The geometry is a pure module (src/wallLod.js), so it is tested without a browser.
MEASURED, headless: the real 2,107-card layout at 1280x800. Sampled photos are ~200x250 (23 real
image URLs from the live API): ~0.22 MB each decoded, ~45 KB compressed. Loading all of them, as
before, is ~466 MB decoded + ~94 MB downloaded. With LOD: zoom 1-4x = 0 photos; 6x = 150 (~33 MB);
8x = 80 (~18 MB); 12x = 63 (~14 MB). lodPlan matches a brute-force visibility oracle at every zoom.
Photos are the part of the 1.4 GB that can be measured without a browser; the rest (DOM,
rasterisation) needs a browser heap snapshot: needs eyes.
needs eyes: Wall of People Groups: DevTools memory before/after; zoomed out = no photos, zoom in =
photos appear only where you look; "Print HD poster" prints every photo.
|
||
|---|---|---|
| .. | ||
| api | ||
| colors | ||
| components | ||
| composables | ||
| constants | ||
| data | ||
| i18n | ||
| layouts | ||
| maps | ||
| packet | ||
| scripts | ||
| stores | ||
| styles | ||
| utils | ||
| index.js | ||
| ProfileLoader.vue | ||
| README.md | ||
library/ (@map) — the shared map template
The other half of the architecture (see ../plugin-designs/README.md):
every map in plugin-designs/<your-map>/ composes the reusable, parameterized pieces that live here.
Fix something here and every map benefits on the next build; break something here and every map
breaks — read components/WARNING.md before touching shared pieces.
| Folder | What lives there |
|---|---|
ProfileLoader.vue |
The root of every bundle: parses profile-config, loads the profile, provides the stores + config |
components/ |
Shared UI — map, legends, controls, popup (PeopleGroupDetail), tables, charts, hints (README) |
composables/ |
Shared logic — map engine (useMapInstance), provider switch, shadow-DOM styles, theming |
stores/ |
Per-instance Pinia stores (ui / map / data) — provided by ProfileLoader, injected by children |
api/ |
Data-source registry (sources.json) + fetch layer — the JAMstack runtime wiring |
colors/ |
Color sets maps opt into via profile-config.colorSet |
i18n/ |
The shared string catalogs (all maps speak the same languages) |
data/ |
Small shared datasets baked at build time (big served data lives in ../data/) |
constants/ |
Shared constants |
scripts/ |
Maintainer pipelines (posters, research) — not part of any bundle |
The rule of thumb (same as WARNING.md): custom code in your app-profile, reusable code here — and things only move from the first to the second once they've earned it.