The choropleth ran the product ACCENT up the lostness axis. Bins went pale green ->
saturated green as the count of UNREACHED PEOPLE GROUPS rises, so the deepest, richest
green marked the places with the MOST LOST PEOPLE. And #92b195 is not an arbitrary hue:
it is --brand in 48 places, the selected-tab underline, the active-row marker — the
colour this product uses to mean GOOD/SELECTED.
DRIVER: "it does not make sense for the tiles to be green because green means good while
it is not good to be lost, and the darkest spots are where the most lost people are at...
it should not make it look green and nice that these nations are so lost."
The vision is explicit that FAR means "the farthest, 99.9%-lost places... eyes to see
where the Kingdom isn't, and be SENT there". The dark end of this ramp is not a high
value — it is where people are who have never heard. A palette tuned for comfort
anaesthetises the exact response the map exists to provoke. Beautiful is still the goal:
the artwork of a LAMENT, not of a garden.
=== TWO MEASUREMENT FINDINGS, both of which changed the answer ===
1. THE HANDED-OVER CANDIDATES FAIL. EMBER (said 7.04) and CLAY (said 7.03) were
composited over PURE WHITE. This panel sets style `paper` -> OpenFreeMap Positron,
whose background layer paints rgb(242,243,240) = #f2f3f0. On the ground that really
paints: EMBER 6.86, CLAY 6.84 — both BELOW the 7:1 floor; old green 7.09, only just
over. Confirmed rather than guessed: compositing over #ffffff reproduces 7.04 / 7.03
/ 7.29 exactly.
2. THE LEVER WAS NEVER DARKNESS. The brief framed this as structural — "a hue that reads
as grave must go DARK, and darkness is what kills contrast". But WCAG contrast follows
relative luminance, which LIGHTNESS dominates; CHROMA is nearly free. Solved across
hue 30-50 deg at chroma 0.06-0.12, every restrained candidate lands at 7.15-7.20 — the
muted ones measure the SAME as the saturated ones. "Lament, not fire alarm" cost
nothing in contrast. Nobody had separated the two variables.
=== WHAT SHIPS: ASHEN CLAY ===
OKLCh hue ~36-41 deg (the deficit family), chroma held deliberately low (0.013 -> 0.060)
so it reads as ash and dried earth, not terracotta or alarm-orange. The 6-step scale runs
from the product SURFACE #f3f3f1 (= NO_DATA, so the ground is unchanged and lightness
still carries the ORDER) down to the darkest endpoint the pin floor allows on the real
basemap; the 5 DATA bins are the steps below the surface. Interpolated in OKLab so the
lightness intervals are perceptually even.
NO_DATA #f3f3f1 11.91
#eee3df 10.82 · #e8d4cd 9.82 · #e2c5bc 8.90 · #dcb5aa 7.99 · #d6a699 7.20
THE THREE CONSTRAINTS, each verified not asserted:
1. navy pin #1a237e >= 7:1 on every bin at the real fill-opacity 0.78 — worst 7.20.
PASS, and an IMPROVEMENT on the green it replaces (7.09) and on both candidates.
2. no red-vs-green dependence. Simulated deuteranopia and protanopia: bin luminances
stay strictly decreasing, so ORDER survives — read by lightness, never by
discriminating a hue from green.
3. accent #92b195 absent, and not even NEAR: it sits at OKLCh hue 148 deg and the
nearest chromatic bin is 106 deg away. Checked as a hue DISTANCE, not an exact-hex
match — a near-miss reads as a rendering artefact, which is worse than an obvious
clash because nobody files it.
Also measured, and never checked before: buildPaint() repaints at 0.92 for in-filter
countries and 0.12 for dimmed ones. Worst pin at 0.92 is 6.53 (old green 6.40 on the same
path) and at 0.12 is 11.06. The 0.92 path is the true worst case for EVERY ramp including
the old one and sits below 7 — a PRE-EXISTING condition this change improves rather than
introduces, recorded so it is measured rather than rediscovered and blamed on the hue.
Second-order numbers re-measured rather than left stale: border #6d766e now 4.23 / 3.84 /
3.49 / 3.16 / 2.84 / 2.56; white ring vs ground 1.11-1.84 (its real job, dot-from-dot
separation vs the navy pin, is unchanged at 13.24); legend swatches 1.26-2.15 on white.
BUG-PINS-READ-AS-EYES-CREEPY verified still held: exactly one circle layer on rd-bubbles,
two colour bands (navy fill + white stroke), no third band, rd-bubble-halo absent. Not
touched, and no band reintroduced.
Repro: _qa-cycle/01-ideation-research/scratch-lament-ramp-contrast.mjs (all ramps, three
targets, both CVD sims), scratch-lament-ramp-solve.mjs (the solve), and
scratch-lament-ramp-swatch.mjs (renders the swatches so the choice can be looked at).
|
||
|---|---|---|
| .. | ||
| all-people-groups | ||
| big-picture | ||
| cities-internet | ||
| country-posters | ||
| dashboard-plus-grid | ||
| demo-map | ||
| doxa-maps-spa | ||
| doxa-research-map | ||
| doxa-simple-map | ||
| doxa-vision-card | ||
| golden-path-check | ||
| gospel-resources | ||
| key-cities | ||
| my-upg-100-list | ||
| people-groups-grid | ||
| plugin-studio | ||
| research-dashboard | ||
| research-map-plus-grid | ||
| stack-demo | ||
| template-bundle | ||
| .gitkeep | ||
| README.md | ||
plugin-designs/ — where YOUR maps live
The shared template lives in ../library/ (aliased @map) — you never edit it per-map.
You build your map by making a folder here, plugin-designs/<your-map>/, and composing the
template's building blocks. Your folder is yours (colors, API, i18n); the template is shared
(Apache-2.0, propagated to every map on the next build).
Shared vs. yours — the balance
library/ (@map) ── SHARED, reusable, parameterized ──► legend · map · map-controls
│ (every map reuses these)
│ imported by
▼
plugin-designs/<your-map>/ ── YOURS ──► the map's "main" class (the .vue profile = the Vue
│ instance for that map)
└── src/ ── YOURS ──► this map's OWN non-reusable components, colors, API, utils
One bundle can hold as many maps as you want — add another .vue profile and rebuild.
- Reusable →
library/. The legend, the map, the map-controls are shared, parameterized components every map reuses. Fix once, every map benefits. Never edit it to customize one map. - This map's own →
plugin-designs/<your-map>/. It holds two things: the map's "main" class (each.vueprofile is the Vue instance for that map) and that map's own non-reusable components (insrc/). Nothing here leaks to another map. - Many maps per bundle. The bundler bundles one map or many — add another flat
.vueand rebuild.
Production or experimental — every profile declares itself
Every app profile is one of two things, and experimental profiles are unlimited and encouraged — create as many as you need:
- Experimental, not built: prefix the folder with
_— the build skips it; it just sits in code. Zero cost, zero risk. - Experimental, built: builds normally, but it belongs in the Experimental section of the power app's layout (nav section) — never embedded on partner surfaces.
- Production: a real product — main sections of the power app + individually embeddable.
(The power app = the SPA layout that composes all profiles into one application.)
The pattern in one picture
plugin-designs/<your-map>/ ← one FOLDER = one BUNDLE, named after the folder
├── index.js ← entry: registers the custom element, finds the profiles
├── overview.vue ← one .vue = one PROFILE (flat in the folder — no profiles/ subfolder)
└── detail.vue ← another profile in the SAME bundle
builds to ─────────────► public/doxa-maps/<your-map>/<your-map>.js (one file)
- Folder name = bundle name. Folders starting with
_or.are skipped (handy for WIP). - Each
.vue= one profile (one map screen). One bundle can hold many. - Pick the profile at embed time with the
profilefield — every profile shares one bundle:
<script src="/doxa-maps/<your-map>/<your-map>.js"></script>
<doxa-map profile-config='{"profile":"overview","tk":"pk.eyJ..."}'></doxa-map>
<doxa-map profile-config='{"profile":"detail","tk":"pk.eyJ..."}'></doxa-map>
Add a map — three steps
# 1. create the folder + one profile
mkdir -p plugin-designs/<your-map>
# index.js ← copy doxa-simple-map/index.js, rename the tag
# <name>.vue ← your screen, built from @map/* blocks (flat in the folder)
# 2. build
npm run build # → public/doxa-maps/<your-map>/<your-map>.js
# (just this one: BUNDLE=<your-map> npm run build:bundle)
# 3. embed the script tag + element (dev staging at `npm run dev` shows a paste-ready snippet)
Your three things (everything else is shared)
- Colors — how pins are colored. Pick one the template ships (
getColorStrategy('language-family')), or drop your own inplugin-designs/<your-map>/src/colors/(start fromtemplate-bundle/src/colors/example-mode.js). Never edit@map/colors/to recolor your map. - API — your map reads its data from the
profile-configon the page, so the same bundle points at different data with no rebuild.DataSourceManageracceptscsv(bundled file),api(one JSON URL), orrest-api(a live REST endpoint, the default). Prefer the real API over inlined JSON. - i18n — the template ships 11 base locales in
@map/i18n/locales/. UseuseI18n()for strings andRTL_LOCALESfor right-to-left; add or override strings from your own profile.
The one hosting variable
The only thing that changes between hosting modes is the <script src>: a relative path when
your own site serves the file, or an absolute CDN URL when a partner site serves it. The bundle
is identical either way. See ../documentation/CONTRIBUTING.md for the two CDN modes and partner-site embedding.
Profile patterns (mix freely)
- Individual — one
.vueper bundle (simplest). - Parameterized — one profile, behavior driven by
profile-configprops (e.g.tabs[]). - Nested — one profile that renders others (workbench-style, like
doxa-research-map).
See also
doxa-simple-map/index.js— fully commented reference bundle entrytemplate-bundle/— minimal two-profile skeleton to copy../library/colors/README.md— the color-strategy contract../README.md— repo overview & build pipeline ·../documentation/CONTRIBUTING.md— build vs dev, CDN modes