A new writer's first copy used to draw a coloured box. template-map-a.vue now draws the points in data/places.geojson on a basemap with one translated title, through the library's own pieces (useMapInstance, resolveMapProvider, labelFont, emissivePaint). It follows the page's engine, locale (right-to-left included) and token, and with no token it runs on keyless MapLibre, so it works with no account. template-map-b.vue stays as the second-screen example, so the README, the tutorial and the plugin-designer skill (rename a, delete b) stay true. The README gains the map's pieces table and the dx-maps paths. Library change: library/i18n/locales/<11>/template.json (key template.title) is eagerly globbed into every bundle, so consumers need rebuilding (rule 5B).
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template-bundle — copy this to start a new plugin
This folder is the STARTER. Copy it to make a new plugin. That's the whole idea.
Your starting point. Copy this folder, then build your map inside the copy — don't start from
blank. It's a tiny working bundle plus a src/ sandbox laid out for your real code:
template-map-a.vueis a real map. It draws the points indata/places.geojsonon a basemap, shows one translated title, and follows the page's engine, language (including right-to-left) and Mapbox token. It needs no account: with no token it runs on the free MapLibre engine. Swap in your own points and it is your map.template-map-b.vueis a second, trivial screen (a coloured box). It only shows that one bundle can hold several screens. Delete it if you want one.
In plain English (read this first)
If you've never touched this repo, here are the only 4 words you need:
| Word | Plain-English meaning |
|---|---|
| plugin / bundle | One folder = one plugin. It compiles into a single .js file you can paste onto any web page. "Bundle" and "plugin" mean the same thing here — the folder you copy. |
| profile | One .vue file inside the folder = one screen (one map). A bundle can hold one profile or many. You pick which screen shows at embed time with a profile name. |
| root.vue | Each profile IS a normal Vue component — it's the "root" (the top of the tree) for that one screen. The filename (minus .vue) is the profile's name. Everything that screen draws hangs off this one file. |
src/ |
Your private sandbox — your own colors, components, and helpers. Nothing in here can affect another plugin. Shared building blocks live in library/ (imported as @map/…) and you never edit those. |
Make a new plugin in 2 moves:
# 1. copy this starter to a new name
cp -r plugin-designs/template-bundle plugin-designs/my-plugin
# 2. build (the ONE command)
bun run build # → public/dx-maps/my-plugin/my-plugin.js (your paste-anywhere plugin)
Then rename the tag + profile strings (the "exactly four things" list below) so your copy has its
own name, and rebuild. That's it — the build auto-detects your new folder, compiles it to one .js
custom element, and lists it in the gallery.
Proven: a copy of this folder (
cp -r+ rename the 4 strings) runsbun run buildand emits a working<my-plugin>custom element.jsbundle that passes every build guard. If it builds for the starter, it builds for your copy.
Two zones — know which one a file is in
| Zone | What | Edit it? |
|---|---|---|
library/ (imported as @map/…) |
shared, reusable building blocks — map, legends, toolbars, composables, color + API registries | No — reuse only. A change here can break every other map. |
plugin-designs/<your-map>/src/ |
your private sandbox — screens, colors, API wiring, components, utils | Yes — build anything. Nothing here leaks to another map. |
Rule of thumb: local by default. Code only moves into library/ once a second map genuinely
needs it — an expert move, not a first move. To see everything library/ offers, read
../../documentation/reference.md (that's the menu you pick from).
Build a new map — the steps
- Copy this folder →
plugin-designs/<your-map>/, then change exactly four things:- the folder name (= bundle name = output file
<your-map>.js), - the tag in
index.js(customElements.define('<your-map>', …)), - the tag +
profilestrings inindex.html(the staging page must mount your tag), - the
.vuefilenames — renametemplate-map-a.vueto your screen's name and deletetemplate-map-b.vueif you only want one screen (filename = theprofilename). Nothing else. Check it:bun run dev→ your map renders athttp://localhost:5173/plugin-designs/<your-map>/index.html.
- the folder name (= bundle name = output file
- List what your map needs — data, colors, controls (legend, search, share, fullscreen…).
- Pick pieces from
../../documentation/reference.mdand import them by reference (@map/…) — never copy library code into your folder. - Put your own code in
src/— screens, components, hooks, helpers. - Set colors in
src/colors/colors.json(plain hex, no code). For color that varies by data, use a strategy.jsinsrc/colors/(copyexample-mode.js). - Build —
bun run build(or just this one:BUNDLE=<your-map> bun run build:bundle).
What's in this folder
template-bundle/
├── index.js ← bundle entry: registers <template-bundle>, globs ./*.vue
├── index.html ← dev staging page (the build needs it to find the bundle)
├── template-map-a.vue ← profile "template-map-a": THE MAP ← FLAT at the bundle root
├── template-map-b.vue ← profile "template-map-b": a box ← FLAT at the bundle root
├── data/places.geojson ← the map's points (imported by template-map-a.vue, ships inside the .js)
└── src/ ← YOUR SANDBOX (each subfolder has its own README)
├── api/ colors/ components/ composables/ utils/
The flat rule: profile .vue files sit directly in the bundle folder — there is no
profiles/ subfolder, because the entry discovers them with a flat glob
(import.meta.glob('./*.vue')). A .vue inside a profiles/ subfolder would NOT be found. Keep
your profile screens flat; the small pieces they're built from live in src/.
Everything builds into one file: public/dx-maps/template-bundle/template-bundle.js.
The map's pieces (template-map-a.vue)
| Piece | Where it comes from | To change it |
|---|---|---|
| the points | data/places.geojson (a static import, so no extra request on the host) |
replace the file with your own GeoJSON points |
| the pin colour | src/colors/colors.json → pins.selected |
edit the hex |
| the engine (Mapbox or MapLibre) | the page: profile-config provider, ?provider=, or window.MAP_PROVIDER; no token → MapLibre |
nothing: leave it to the page |
| the language and right-to-left | the page's locale, given by the library's ProfileLoader | nothing: leave it to the page |
| the title | t('template.title') from library/i18n/locales/<lc>/template.json |
see below |
Your own text. Translations live in library/ (every locale in one place), so a new key there
is a library change: ask the build owner to land it. Until then, a plain English string in your
.vue is fine.
The two ways you import
- Reuse from the library → the
@map/…alias:import { useMapInstance } from '@map/composables/useMapInstance.js' - Your own sandbox code → a relative path:
import colors from './src/colors/colors.json'
There's no alias for your sandbox — your code is always relative. That boundary keeps it private.
Embed it
<script src="/dx-maps/template-bundle/template-bundle.js"></script>
<template-bundle profile-config='{"profile":"template-map-a"}'></template-bundle>
<template-bundle profile-config='{"profile":"template-map-b"}'></template-bundle>
(profile must match a .vue filename in this folder, without .vue. Add a third profile by
dropping another flat .vue next to these and rebuilding — no config to edit.)
See also
src/README.md— sandbox layout ·../README.md— the plugin-designs authoring guide../../documentation/tutorial.md— 3 zones + 3 rules in one page ·../../documentation/reference.md— the@map/…menu../doxa-simple-map/index.js— a fuller, real-map reference entry